Flamethrower Added For Testing
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CherishYourLife
bloody kot3x
Enigma
Cadi
8 posters
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Flamethrower Added For Testing
Flamethrower Added For Testing
Bind a key to "say !flamethrower"
or
!flamethrower
in console
Bind a key to "say !flamethrower"
or
!flamethrower
in console
Cadi- General
- Number of posts : 301
Location : Outer Space
Registration date : 2008-03-01
Re: Flamethrower Added For Testing
Bit buggy. You can kill teammates as long as they're on the other team. (I.E if they start on T and you start on CT you can roast them) And really it doesn't do much if you're a human, but it's a good tool for tuber/vent campers you can just roast them in the tube.
Enigma- Seargeant
- Number of posts : 141
Location : The comfort of my insane thoughts :3.
Favorite Game : Harvest moon again. Might play cs:s some more a bit.
Registration date : 2008-03-16
Re: Flamethrower Added For Testing
Enigma wrote:Bit buggy. You can kill teammates as long as they're on the other team. (I.E if they start on T and you start on CT you can roast them) And really it doesn't do much if you're a human, but it's a good tool for tuber/vent campers you can just roast them in the tube.
Well thats not really a bug... it is because the team switching that is done after first zombie spawn..maybe I will add a delay before it can be used..
Fire damage is world damage not weapon damage.
Cadi- General
- Number of posts : 301
Location : Outer Space
Registration date : 2008-03-01
Re: Flamethrower Added For Testing
Deefinitely needs some tweaking. People in perfectly good normal cade spots can just get toasted. It's great for taking out tubers but, like the gigante, it just get's used cheaply. Instead of breaking down a barricade, just toast them.
Maybe lowering the damage (alot) Will help, as of now, each successfully burn does around 35-40 damage. You can kill a human in 3 burns, or 2 if they took a little damage.
Maybe lowering the damage (alot) Will help, as of now, each successfully burn does around 35-40 damage. You can kill a human in 3 burns, or 2 if they took a little damage.
Enigma- Seargeant
- Number of posts : 141
Location : The comfort of my insane thoughts :3.
Favorite Game : Harvest moon again. Might play cs:s some more a bit.
Registration date : 2008-03-16
Re: Flamethrower Added For Testing
Well I found a real bug... so flamethrower is off for now.. when I get a chance to finish it up look for it to be human only and I might be adding a zombie !puke command so zombies can drug players
Cadi- General
- Number of posts : 301
Location : Outer Space
Registration date : 2008-03-01
Re: Flamethrower Added For Testing
Cadi, People are gonna start needing 3 keyboards just to play with all the binds.
Enigma- Seargeant
- Number of posts : 141
Location : The comfort of my insane thoughts :3.
Favorite Game : Harvest moon again. Might play cs:s some more a bit.
Registration date : 2008-03-16
Re: Flamethrower Added For Testing
yeah i got toasted by someone last night , it is great for tubers but i found myself using it when people are in a really good cades . the zombie puke would be awesome , to drug the humans to do a little damage .
bloody kot3x- Private
- Number of posts : 7
Favorite Game : anti zombie hax
Registration date : 2008-05-22
Re: Flamethrower Added For Testing
Lol, had a blast testing this out when you put it on lastnight. Definately a mod to keep.
Like the sound of that zombie puke, that will drug the humans.
Like the sound of that zombie puke, that will drug the humans.
CherishYourLife- Private
- Number of posts : 10
Registration date : 2008-05-29
Re: Flamethrower Added For Testing
The puke thing sounds like a good idea.
TD123- Seargeant
- Number of posts : 80
Location : Toronto, ON, Canada
Favorite Game : COD4, CS:S Zombie Mod
Registration date : 2008-04-23
Re: Flamethrower Added For Testing
Yeah I have been tryin to find a good way to give zombies a ranged attack...but having them do damage from a distance didnt work because people would not even try to kill like normal...
So I think a way to daze the human for x ammount of time might work well.
So I think a way to daze the human for x ammount of time might work well.
Cadi- General
- Number of posts : 301
Location : Outer Space
Registration date : 2008-03-01
Re: Flamethrower Added For Testing
it would be a very nice touch and the barf sounds good for the tube campers an shit, I like
The_Unseen- Private
- Number of posts : 1
Registration date : 2008-06-18
Re: Flamethrower Added For Testing
lol I thought of the same thing, but I do have the function keys... only four more though.Enigma wrote:Cadi, People are gonna start needing 3 keyboards just to play with all the binds.
P.S. Is it actually possible to bind 3 keyboards?
Last edited by Ӈ&# on Fri Jul 04, 2008 4:04 pm; edited 1 time in total (Reason for editing : Wanted to ask a little question)
ӇƇ- Private
- Number of posts : 8
Registration date : 2008-07-04
Re: Flamethrower Added For Testing
if you want a zombie with ranged attacks, why not add in the zombie from HL2 that can throw headcrabs?
Aph3x- Private
- Number of posts : 1
Registration date : 2008-07-04
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